Revelator Studio (2022)

Some stylised environment assets that I created while working for REVELATOR STUDIO in 2022.

Software

  • Blender

Overview
In 2022, I worked as a 3D artist with the wonderful team at REVELATOR Studio on an animation production for TruPlay. The project involved creating a short children’s 3D animation.

Role and Contributions
First film: Using concept art provided by the studio, I was responsible for 3D modeling and texturing environment assets. Due to the quality of my work, I was also tasked with creating some hero assets.
Second film: I primarily focused on modeling and sculpting environments. Additionally, I was entrusted with modeling and texturing the hero ship asset. I also improved the topology of existing models to enhance performance and deformations during animation.

Outcome
TruPlay was very pleased with the quality of our work, leading to a sequel production within the same year. This project also marked my first professional experience after graduating, allowing me to apply and expand my skills in a real-world setting.

Textured Assets

Revelator: Pillars
Revelator: Arches
Revelator: Statue
Revelator: Vegetation
Revelator: Vindictive Vine
Revelator: Ship
Revelator: Axilla's Book

Untextured Assets

Revelator: Trees
Revelator: Foliage Clay
Revelator: Axilla Hand
Revelator: Book of Facts

Sculpted Assets

Revelator: Mountain
Revelator: Mountain Top View
Revelator: Mineshaft Exterior
Revelator: Mineshaft Interior

Portfolio