Revelator Studio (2022)
A selection of environment and hero assets I made while working as a 3D artist at Revelator Studio during two animation productions.
Technical Description
Software
- Blender
- Unreal Engine
Overview
I worked as a 3D artist with the wonderful team at REVELATOR Studio on two animation productions↗ for TruPlay Games. Working from studio concept art, I modelled, sculpted, and textured a wide range of assets, including modular architecture, vegetation, terrain, hero props, and organic models for animation. For the portfolio pictures, I primarily used Unreal Engine to light and render the textured assets, and Blender for the rest.
Breakdown
✦ Worked closely with the art department to translate concept art into finished 3D assets.
✦ Built meshes that balanced animation requirements with real-time performance.
✦ Used high-to-low poly baking workflows to create detailed, yet efficient assets with PBR textures.
✦ Built modular stone archways, ensuring they work both as standalone set pieces and as seamless snap-together modules.
✦ Created efficient UV layouts, with overlapping islands across some damaged and intact variants for consistent, easily updatable materials.
✦ Polished existing assets to ensure cleaner deformations during animation.
Outcome
This was my first professional role after graduating and gave me valuable experience working within a collaborative production pipeline. After the initial production, I was invited back for a second project later that year and again in 2025.










































